Audio

Primary Audio

Blu-ray's significant advantages over Audio CDs and DVDs are higher bitrates, better bit resolution for improved sound quality, and eight channels of surround sound for a more immersive audio experience. BD-ROM players are required to play three mandatory audio codecs, PCM, DTS, and Dolby Digital. And must use one of the mandatory codecs for the primary soundtrack for a movie, game or music album.

Each codec is unique and has its advantages and disadvantages. BDs can also play optional audio codecs like Dolby Atmos, DTS X, Auro3D, and DRA.

Primary audio is loaded to the Primary memory buffer and the maximum audio bitrate (PCM) is 27.648 Mbps (3.456 MB memory). Only 32 audio streams are allowed for both Primary and Secondary streams, and the mandatory audio codecs are compressed using Constant Bitrate (CBR), while the optional codecs use Variable Bitrate (VBR).  
 
Constant bitrate (CBR) maintains a consistent bit rate throughout the entire audio playback. It makes audio streams easy to play and quick to load since everything is constant from start to finish on low-end players.   
Variable bitrate (VBR) uses a dynamic bit rate that changes throughout audio playback, depending on the level of complexity needed. It reduces audio file size conservatively with flexible bitrate reduction. However, it can be difficult for devices to play the content since the bitrate frequently changes. Usually, this is for high-end players. 

 

BDMV Primary Audio Limitations  Green = Mandatory codecs

PCM Dolby Digital Dolby Digital Plus Dolby TrueHD Dolby Atmos DTS Digital Surround DTS-HD High Resolution Audio DTS-HD Master Audio DTS X DRA DRA extension Auro 3D
Max. bitrate 27.648 Mbit/s 640 kbit/s 4.736 Mbit/s 18.64 Mbit/s ? 1.524 Mbit/s 6.0 Mbit/s 24.5 Mbit/s ? 1.5 Mbit/s 3.0 Mbit/s ?
Compression type CBR CBR CBR VBR VBR CBR CBR VBR VBR ? ? ?
Codec type Uncompressed lossless lossy lossy lossless lossless lossy lossy lossless lossless lossy lossy Uncompressed lossless
Max. channels 8 (48kHz, 96kHz), 6 (192kHz) 5.1 7.1 8 (48kHz, 96kHz), 6 (192kHz) ? 5.1 8 8 (48kHz, 96kHz), 6 (192kHz) 8 5.1 7.1 11.1
Bits/sample 16, 20, 24 16, 24 16, 24 16, 24 ? 16, 20, 24 16, 20, 24 16, 20, 24 ? 16 16 ?
Sampling Freq. 48 kHz, 96 kHz, 192 kHz 48 kHz 48 kHz 48 kHz, 96 kHz, 192 kHz ? 48 kHz, 96 kHz, 192 kHz 48 kHz 48 kHz, 96 kHz ? 48 kHz 48 kHz, 96 kHz ?
Max. streams 32 32 32 32 32 32 32 32 32 32 32 32

 

Secondary Audio[1]

Blu-ray also offers an audio mixing component that can play two audio streams simultaneously, Primary Audio and Secondary Audio. Secondary audio is loaded to the Primary memory buffer, it can go up to five channels in Dolby Digital Plus and DTS Express, both at a max bitrate of 256 kbit/s (32 KB memory), in 16-24 bit resolution at 48 kHz. It's usually used with Picture-in-Picture as a bonus feature played alongside the movie. It can also be used for additional sound effects in BD-J games.

BDMV Secondary Audio Limitations

   Dolby Digital Plus       DTS Express    
Max. bitrate 256 Kbit/s 256 Kbit/s
Compression type CBR CBR
Codec type lossy lossy
Max. channels 5.1 5.1
Bits/sample 16, 24 16, 24
Sampling Freq. 48 kHz 48 kHz

 

Interactive Audio

Interactive Audio is used for real-time interactive sound effects, usually for menus or video games. It's preloaded to the sound memory buffer and exclusively uses PCM. See: Interactive Audio

BDMV Interactive Audio Limitations

PCM
Max. Size       2 MB[2]     
Compression type CBR
Codec type lossless
Max. channels 2
Bits/sample 16
Sampling Freq. 48 kHz

 

 

 

Footnotes

[1] Ultra HD Blu-ray unfortunately does not support Secondary Audio. So, for example, if your making a video game for UHD, you'll won't have additional immersive audio.

[2] In HDMV mode, sound clips are stored in a single sound.bdmv file with a 2 MB max file size.


Author(s) : Æ Firestone

on Monday, January 1, 2024 | | A comment?
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